Thursday, October 15, 2009
Even Geek Girls get the Blues
I’m struggling today with something that certainly isn’t new, but it’s persistent. No, we’re not talking a new programming language or attaining the next level in the latest MMORPG.
I’m talking about depression.
I wonder sometimes if maybe geeks might be prone to just a little higher probability of depression than the rest of the world. Here’s my thoughts, with minimal scientific data to back it up (sorry, too…meh…to do more than Google) :
1. Geeks tend towards the higher end of the IQ spectrum. In the article “Depression and Intelligence” at RecurrentDepression.com the author states: “In fact, a high IQ is a good predictor of depression. Why? Simply because those with higher intelligence are amazingly “creative” with their inner dialogues.”
2. The nature of the Geek life itself tends towards isolation. If you’ve ever seen “Welcome to the NHK,” an anime about the Hikikomiri life, you’ll see where hours of anime and gaming can lead to an actual documented illness as the individual pulls away from life in general.
3. Geeks…let’s face it…tend not to have the network of friends to support them when they start getting ‘down.’ If all your friends are online, who’s going to see past the IMed responses to see how you really are?
4. Geek activities tend to feed into the depression. While the non-geek population might think a night out clubbing or shopping is the cure to the blues, the Geek gravitates towards their favorite pastimes of computer games and all weekend anime marathons. While physical activity (so all that window shopping and dancing) will actually stimulate the release of endorphins to raise mood levels, there have been studies that show video gaming can lead to adrenalin rushes that will actually dump dopamine into your brain…much like crack will. The problem comes afterwards when the rush fades. In the wake of the rush, your body will crash, and hard. Your mood will in fact be worse than when you started.
5. Geeks are human. I hate to break this to you…but they are. And guess what? If depression affects as many as 19 million Americans every year, it just might well be your turn. After all, geeks have the same money/relationship/life stress the rest of the world does.
So what to do? If you suspect you have a severe problem with depression, please talk to someone. Anyone. I would suggest starting with your doctor.
And as for me? I’m going to get away from the computer a bit and get outside, maybe take a walk and scuff through the leaves with someone I love.
How do you beat the blues?
Tuesday, October 6, 2009
Disclaimer: One Geek Girl's View

It’s not often that this geek girl gets up on her soapbox, but something needs to be said.
Yesterday some big changes came down the pike in regards to the FTC and guidelines regarding reviewing of material on blogs.
Because we here at the G33K Project on occasion like to talk about the cool new stuff we’ve found, this has bearing to what we’re doing. Simply put, the FTC is requiring now for bloggers to disclose when they receive an item free to review. But also (and no one seems to be paying much attention to this) to point out that when we review something and include say an Amazon link so that our readers can buy the product, that this too needs disclosure. Let’s face it, those little Amazon links are usually through associate programs that could potentially generate an income for the blogger.
What amazes me in this micromanaged world, is that anyone feels the need to regulate this at all. I know someone with a large website with considerable traffic. He says in the space of a year, his Amazon links generated somewhere around $80. While I’m sure some people out there might be making real money from reviews, I’m personally not seeing why this has to be such a fuss.
Does anyone besides me feel this is all just a touch Big Brother?
Well, I am not adverse to reviewing things over here at G33K Project like I do on other blogs. And honestly, if anyone wanted to give me something free (anime companies are you listening? * looks up hopefully *) I would certainly disclose from this point on where I got it. Because the way I see it, a review is not an endorsement, I have the freedom to say “this stinks” as much as I do “this rocks!” And I think my readers are smart enough to see the difference and not care where I got the item from.
(OK, I have to say it...I found the image on a website dedicated to conspiracy theories. There is some STRANGE stuff out there...but by posting this, just how many government agencies just put me on The List?)
That’s just my two cents worth. What do YOU think?
Sunday, September 27, 2009
Do You Speak Geek?
“Ah but then the 386 came out and I thought I was STYLIN’….”
“When I got that first hard drive with one gig, I thought, man I’ll NEVER use all that…”
“So I replaced that whole startup song Windows used to have…remember it? With an 8 minute long Dr. Who theme….it had to play ALL the way through before the machine would boot. She was SO mad…”
I enjoyed a total Geek Lunch the other day with a couple of friends who have been into computers since they (the computers, not my friends) were monstrous things taking up an entire room. You know you’re in Geek Heaven when we’re talking reverently of Univac and Eniac and any other –ac you can come up with.
While I go back as far as a tape drive to store data, and the thrill of being able to go from 16K to a 32K computer (yes, that’s K as in kilobyte…) these guys are the ultimate geeks. We laughed for two hours over hacks and practical jokes, lowering voices to talk about a virus written to change the graphics settings on a machine twenty years go…because revenge is best served, apparently, on a black screen with black text…
I marvel at the language and how easily we speak it. I don’t remember absorbing this technology and I suspect it’s been a gradual thing over the years. Was there truly a time when I didn’t know the difference between ROM and RAM? Between bits and bytes? But then I started early, programming in basic by the age of twelve (and freezing the machine because I had this dream of putting music WITH graphics WITH animation into a computer game. Yes, on that aforementioned 32K machine.
What I tend to forget though, is not everyone speaks my language. No more than the non anime fan looks at me quizzically when I mutter ‘baka’ under my breath or say ‘moshi moshi’ when I answer the phone (a habit I’m currently trying to break). So an anime like Yokuwakaru Gendai Maho might be something I totally get (and love, but then anytime you can code in a computer and have it manifest as magic in the real world is beyond sugoi…), but that the average person is going to look at and say, “What??”
So for today, I shall strive for clarity of speech. No more Geek Speak in mixed company....Well, unless I run across one of my programmer or otaku friends. In which case all bets are off. Ja ne!
What is YOUR language?
Friday, September 25, 2009
INNOVATION! INNOVATION! INNOVATIOON!!
Yet another article on innovation, this is what the thousandth time someone has talked about innovation in video games. By now talking about it is like beat a dead horse or trying to drop kick the air. Nonetheless it is still worth discussing.
The video game industry is arguably one of the most creative businesses to get into, but in most cases originality is lacking. I can’t tell you how many times I’ve played a game of any genre and felt like I’ve played it before. Now don’t be mistaken I am not trying to bash anything or anyone with this article. I’m just trying to give my take on the current state of originality and innovation in the gaming industry. I understand that this is a business and in a business sometimes you have to play it safe. In order to make money sometimes you have to stand on old reliable. But when do you say it’s time to try something new? We know that originality and innovation, when done correctly, gives both the developers and publishers a lot of success. Take games like Bioshock and Mirrors Edge for example. One took the horror genre and flipped it on its head. The other took first person gaming to a whole new level. Both games saw huge success, and both were innovative in their own way. If these games can do it why not others? Even smaller games like Portal and Flower are highly innovative, and they were critically acclaimed.
Listen up developers I’m just asking for you to use a bit more creativity, don’t just come up with another generic shooter or generic RPG, and be innovative! And publishers, be willing to take chances on your developers. LET THEM DO THEIR JOBS! Let them do creative things; let them make games that haven’t been seen in the mainstream. Look this article will probably only be read by one or two people, and it most likely won’t make much change in the gaming industry. But I had to let people know how I felt.
How about you guys, are there any gripes you have with the gaming industry?
Friday, September 18, 2009
What Calls Your Name?
After a night spent watching endless episodes of Beck, I can't help but think about those guilty pleasures and just what precisely makes them so fun. While I'm not sure what portion of my soul badly sung English lyrics and a patchwork dog exactly feeds into, I do know a few things about obsession.
Take Shangri-la. A show I discovered over at Crunchyroll recently that required an entire afternoon to devour. While this one had me worried on the silly / inane factor with the crossdressing mentor and adorable little girl set out to take over the world, I discovered a depth and interest here that carried me from that first episode and on into the rest with barely a pause to refresh the Pocky supplies.
But where does obsession go wrong and we find ourselves skating into the world of the Japanese definition of otaku? Was it the two day spree of Eureka 7 - all 50 episodes? Or is it really not until things take a more sinister note and the surfing goes from Crunchyroll into the darker denizens of the hentai infested websites and obesessions that will curl up in your brain and make a nest there?
Maybe I'm coming off overly thoughtful tonight but it's been a difficult week in RL (or what we call Real Life). I've seen my 12 year old son in screaming hysteria when he was banned from a certain computer game due to some homework assignments that he missed rather than give up a moment of gaming.
Now I'm no stranger to gaming addiction. Three years ago I fell headfirst into a MMORPG and didn't come out until several months had passed and my friends were ready to stage a full blown intervention. It's a scary world in here, and one all to easy to get lost in. So comes the time to be the responsible parent and pull the plug.
Uh, yeah, you first mom.
So for the next week I'm imposing a few limits. Not just on the kids, but on myself. Because you know something...there's enough lousy things going on in the world right now, that I don't need to get lost in here too.
After all, all this stuff will be here when we get back.
I told you mine...what tempts you online?
Wednesday, September 16, 2009
Daft Punk and electronica (fight the "What? Electronica?" gag reflex)
Most electronica (again, IMO, although this opinion is shared by a significant portion of the population of the world) is repetitive, boring, and... well, repetitive and boring. That's just about all it was...
... Until I discovered Daft Punk. To be more specific, their album Discovery (their second). It's not just electronica-techno-funky stuff, like most of the realm of electronica; it's got, not just good beats, but also melodies and harmonies. It's kind of like a crossover between electronica and real music. (Sounds like a bad idea? Yes. But it was well executed.) Their first album, Homework, was mostly just electronica-ish junk, though it was actually somewhat endurable.
Daft Punk, if nothing else, is a good medium for expressing your inner nerd. I'll admit it: if there's no one else around, sometimes I'll put some Daft Punk on the stereo after getting out of the shower and just nerd it out. Turn out my room is a good place to air-guitar, air-synth, air-explosive-drums, dance in nothing but a towel... Good times.
My personal favourite songs on the album:
- Veridis Quo — this one might just be because I'm a piano nerd, but maybe not.
- Harder, Better, Faster, Stronger — A classic. This song actually became popular in the mainstream. Then it became popular again when Kanye remixed it for his song "Stronger." Yes, this was the song you heard in the background.)
- Too Long — The background lyrics are "too long," but I think the real reason this song was named this was because it's over 10 minutes long. It's a gem of boy-band-like vocals combined with Daft Punk shenanigans.
Tuesday, September 15, 2009
Weekly Randomness
Thursday, September 10, 2009
Geek Girl, Unexpected Absences, and the iPhone 3GS
Well that certainly didn’t go as planned.
- The iPhone apps will save your life. Whether it’s posting progress (or lack thereof) to Facebook or whiling away the hours launching sheep into the stratosphere they will keep you busy at the least. And trust me, you’ll need to keep busy.
- Your battery will die long before they will release you even if they promise “We’re just waiting on one more paper from your doctor.” Bring your charger.
- Free wifi connection might abound in some parts of the hospital…but not all. And you will probably have to click a user agreement in your browser to get to it. When in doubt how to connect, ask. Thankfully your iPhone tends to remember things like this when you visit the second time (and third..and fourth...).
- When sobbing tearfully into your phone blubbering that they have to CUT your toe, remember that the cubicles aren’t really soundproof. Everyone can hear your convo, especially if you’re upset. Keep your voice down. At the least you’re amusing the other patients…worst case, you might be scaring them.
- Not everyone appreciates that you googled your suspected disease while waiting. BUT, once you have a diagnosis, looking it up isn’t a bad thing to do. Just be sure you stick with the reputable sites like WebMD or Mayo Clinic for your information.
- Do immortalize these interesting experiences. The family really appreciated the pics of the kids visiting Dad in the hospital. But um…ask first. And make sure the hospital gown has proper…er….placement before you hit ‘send.’
- The iPhone map is invaluable when you leave and need to find the nearest pharmacy to get your prescriptions filled. Love that you can just type in Walgreens and get directions.
- Lastly…put the phone away and rest. You are, after all, there for a reason.
OK, as you can see, not my best week ever. So how about you? Had any interesting adventures lately?
Sunday, August 30, 2009
Outside-In: Geek Charity
Yes, I'm a contributor here. Haven't seen me around yet, but that's because I've been fully absorbed in Batman: Arkham Asylum (something on the evolution of licensed video games is forthcoming, I promise). But right out of the gate, I figured I'd speak to something that's an odd part of geek culture - the charitable impulse.
Face it, charity isn't the first thing that comes to mind when you think geek. We're best known for our extravagant spending on ourselves, after all - $600 video game machines, $1000 first issues, hordes of baseball cards or a credit card maxed out on "Special Edition" Blu-Ray discs. In fact, one could even go so far as to say that greed is what defines a geek, a certain kind of hording impulse that causes us to squander our personal time and resources on our own obsessions.
And yet...look at the bizarrely social nature of the geek. If you cut out the internet (which isn't socialization - it's group play with no consequences), you get groups of disparate people that come together to enjoy a hobby. We're oddly merit-based most of the time - except on the internet, race, gender, disability, appearance are usually (if grudgingly, in some cases) trumped by skill and knowledge. I can't tell you the number of times I've been flat out GIVEN things by my fellow geeks who just want me to enjoy what they enjoy.
So is it any wonder that a bunch of so-called "Geek Charities" have been springing up? Look at the recent Mario Marathon for charity. Or Extra Life (support it! It's for a good cause). Or the grand-daddy of them all, Child's Play. It taps our geeky impulse to do what we want, when we want...but also to share that feeling of accomplishment and turn it in to something that makes others feel good.
Ignore the internet. Don't listen to your X-Box Live headset. Being a geek is about giving through what you love.
Extra Life
MTV: Strangulation of the true underground.
Saturday, August 29, 2009
Halo 3 Ego Trip
Sunday, August 23, 2009
We Got A Podcast!!
Saturday, August 22, 2009
Welcome
Hello World
The Geek Project is a very ambitious plan to combine all things Geek. To us here at the geek project a geek is just someone who has a strong passion for a certain subject. Those subjects can range from fashion to video games. Here at The Geek Project blog we will cover fashion, anime , books, music, video games, sports, comic books, movies, technology, and pop culture. I strongly believe that this blog will successfully combined all of these topics and more.
-Jerel Smith
